Stellaris archeology sites list Mar 22, 2023 · News About us Careers Join our playtests Media contactSocial Media Oct 27, 2025 · Archaeological sites are discoveries across the galaxy, usually taking the form of ancient ruins, which can be excavated by empires for a variety of rewards. The scientist remains at the site and uncovers its secrets over the course of multiple chapters, with each chapter providing a part of the site's story. I found that a scientist of one of the neighboring empires was digging it, despite there not being a scientist vessel present. Of course, some planets are spawned with sites already existing on them, and some others are spawned through other events, but changing ancrel. When that DLC is not enabled, sites which are still available may have an alternate reward or no reward for such chapters. 3 days ago · Archaeological sites are discoveries across the galaxy, usually taking the form of ancient ruins, which can be excavated by empires for a variety of rewards. Feb 4, 2025 · During site excavation was making progress and getting rewards until it was abruptly Halted/Locked when another empire/country claim the system with their outpost so I'm left with a notification prompt for Archaeological Site Event Pending and it's overlapping with other Site Events. Investigation proceeds in phases of 90 days. Base game sites The following sites do not require any DLC to be enabled, but Ancient Relics is required to gain minor artifacts from them. Unlike other resources, however, you don’t earn them passively each month. Rather than have the AI get the same sites you do, the AI gets sites only visible to it, and can't see or excavate player sites (those with an active story). My reasoning is that archeological sites are rarely abandoned after a major find is found and further exploration usually occurs. Each relic gives significant benefits to your empire to aid in your interstellar escapades Those Who Came Before Encounter two new extinct Precursor civilizations, each with their own 6 days ago · Archaeological sites and astral rifts have 1 to 7 chapters and require ownership of the system. So I'm wondering, were the ID and requirements changed? Apr 26, 2021 · Updated Archaeology list iDs? I've noticed that some of the ID's currently listed don't seem to work anymore (such as the Grand Herald) which won't spawn on planets that they are supposed to. In an effort to circumvent this issue, I wanted to try writing short stories inspired by the archeological dig events— give them characters, personality, etc. A place to share content, ask questions and/or talk about the 4X grand strategy… Most sites have a 67% chance to leave a minor artifacts deposit when the excavation process is complete. the archaeology excavation likely never, it makes more sense to require you to own the system. When you survey you have a 5/405 chance of discovering a dig site and a 400/405 chance of not discovering an archaeology site. Only the absolute hardest archaeology projects have a difficulty high enough to make it impossible to get clues with a level 1 scientist; with a higher-level scientist and/or lower-difficulty site, there's always a chance. The remnants of the Precursors are everywhere, and some of their most in-depth storylines involve archaeological sites. By actively seeking out and excavating these sites, you can unlock powerful relics, gain valuable modifiers, and uncover the mysteries of ancient civilizations. May 25, 2022 · A comprehensive stellaris cheat guide that saves you(Me) time so we don't have to open the wiki or a file hidden deep within your computer to find information. Unlike anomalies, each time a celestial body is surveyed, a archaeological site can be created. They will never appear in hyperlane choke points and a few of them require distance from all empires to spawn and they might not appear if the galaxy is started with a max number of fallen empires and On Solar Sails is always a priority to investigate as soon as it's inside my borders. However, in the dev diary @grekulf wrote the following. Didn't work. My scientist outlevels the requirement. Aug 3, 2023 · I'm running the Birchworld origin from Gigastructures and another mod that changes the Galactic Core to be more like how it would be if the Aeternum would spawn, but the EHOF event keeps popping up, even when I disable the EHOF entirely, which ends up ruining the Aeternum setup from a visual standpoint. " but nothing happens. A complete and up-to-date database for Stellaris, including console commands, leader traits, technology IDs, and more. I found plenty of posts that make no sense, screenshot with "clues" found and something in the log… What are these clues and these logs about? what about this roll? What exactly is rolled? How come I never get any "clue" or anything We would like to show you a description here but the site won’t allow us. They never appear in hyperlane choke points and a few of them require a certain distance from all empires to spawn and thus might not appear if the galaxy is started with a max number of fallen May 13, 2025 · Origin sites [edit source] The following archaeological sites are generated by Origins. And thats where sh*t got creepy. Is there anything that would let you do this without the need to spread in weird patterns just to get them in your borders? I've tried looking through the game files (I'm used to Jun 9, 2025 · Hi, I started a devouring swarm game and i have been playing for about 50ish years, i just noticed that there are no excavation sites anywhere on the map that i have seen. patreon. Jun 18, 2024 · News About us Careers Join our playtests Media contactSocial Media Oct 27, 2025 · Archaeological sites are discoveries across the galaxy, usually taking the form of ancient ruins, which can be excavated by empires for a variety of rewards. My question is this: Does anyone know how to completely delete an archaeological site? Aug 3, 2023 · I'm running the Birchworld origin from Gigastructures and another mod that changes the Galactic Core to be more like how it would be if the Aeternum would spawn, but the EHOF event keeps popping up, even when I disable the EHOF entirely, which ends up ruining the Aeternum setup from a visual standpoint. But from all the available info so far, it looks like astral rifts are just fancy archaeology sites. You'll notice AI empires for Origins like Payback or Broken May 30, 2025 · Anyone else having an issue with the archeology sites are not progressing? I have the debris site that im exploring and I will get 3 advancements and then 3 negative advancements, then 2 positive, then 3 negative, then 4 positive, then 3 negative. Feb 8, 2021 · By the time of Stellaris; Ancient Relics, all the ancient artifacts on Earth. I've also tried "effect create_archaeological_site 33 votes, 14 comments. I have a LOT of An updated, complete list of all events in the Stellaris video game including those from the Leviathan DLC for use in cheats and console commands. I own every Stellaris DLC and I adore this game. A complete and up-to-date searchable list of all Stellaris archaeological site IDs. The higher the scientist's level, the faster the discovery is investigated. 427K subscribers in the Stellaris community. Each relic gives significant 1 Site ID Reference 2 Formatting Problem 3 Why missing "Under the ice" digsite? 4 What does this mean? Why add "Unlike anomalies"? 5 Full list of Archaeological sites 6 We are missing the following dig sites: Archaeological sites are discoveries across the galaxy, usually taking the form of ancient ruins, which can be excavated by empires for a variety of rewards. I know the archaeology sites are listed under [Stellaris/common/archaeological_site_types], but the names listed on the wiki don't match anything in the folder. Design intentions Archaeology becomes a way for us to express narrative in a more evolving and controlled manner, and 196 votes, 70 comments. Sep 1, 2025 · Discoveries are unusual findings that warrant additional investigation by a Scientist. 5 days ago · The level 4 anomaly Weapon Trails can be discovered on any celestial object. If you become the Curators' patron, you can research a technology that adds to your archaeology skill. Said Ancient Relics: Collect and acquire valuable relics in your adventures as rewards for overcoming major crises or after completing a dig at an archaeological site and solving the chapters. I don't think there are any up-to-date mods doing what you want, since that sort of thing tends to fall by the wayside when actual DLC drops that replicates the effect. Completed sites change the icon to a darker grey background. After i installed the new dlc i haven´t found any new sites exept for the precursors. Jun 10, 2019 · I realize this is a suggestion, but the map becomes cluttered and the icons serve no purpose on the strategic map once the sites are finished - this is a 2. It just keeps going back and forth without actually progressing. May 17, 2025 · The galaxy of Stellaris is an ancient one, where entire civilizations have risen and fallen while your empire was still learning how to make fire. do keep in mind that they are unique so if a command doesn't work it already exists somewhere. List includes cheat help and copyable codes. Playing with Arche specialisation is unique. Jun 8, 2019 · I thought it would be nice to list all the archeology sites with actual unique rewards, so that we know which ones to prioritize, to expand towards, and wage war over. If a minor artifacts deposit is created, its value has an 80% chance of being 1, a 16% chance of of being 2, and a 4% chance of being 3. Excavation mechanics Edit Excavating an archaeological site requires the site to be within the empire's borders and requires assigning a scientist and science ship to it. Is there a compendium of all archeological sites AND their flavor text? I love stellaris, and am a writer struggling with writer’s block. Discoveries are unusual findings that warrant additional investigation by a Scientist. But I can't figure out where it is; there doesn't seem to be a "jump to Nov 6, 2024 · Is there a bug where a foreign nation can dig your sites? I just noticed that half of the dig sites in my empire have been dug but I hadn't gotten around to them yet. Ancient Relics is required to gain minor artifact rewards. Some of these sites, like Message In The Canopy and May 13, 2025 · Origin sites [edit source] The following archaeological sites are generated by Origins. What Exactly Are Artifacts? Artifacts, or Minor Artifacts, are a unique resource in Stellaris. The system does not have any deposits but contains a Relic World with the Kleptomaniac Rats archaeological site. 2. List includes commands for all platforms (Windows, Mac, Linux) on Steam with help and examples. We would like to show you a description here but the site won’t allow us. It's a seperate list of events you can do from your logbook (default F2). Archaeological sites are discoveries across the galaxy, usually taking the form of ancient ruins, which can be excavated by empires for a variety of rewards. Can be passed with the effect = { pass_resolution Aug 31, 2024 · The Relics, Minor Artifacts as well as Archaeological Sites are mechanics introduced since Stellaris v. Has anyone else this problem? Whatever result you get is increased by archeology ability (research, traits, scientist level) and decreased by difficulty. You can access Society Management by pressing F8, or Excavating an archaeological site requires the site to be within the empire's borders and requires assigning a scientist and science ship to it. I figured how to edit the save and move the digsite to a different planet and that you can dump multiple digsites on one planet without breaking the game; if you click the digsite icon, the dig-window will cycle through the sites, with the oldest unfinished digsite first. Players can create archaeological sites to explore these 2 days ago · IDs refer to the internal names used by all assets within the game files. They can be referenced when executing console commands, editing savegames or creating custom events or starting systems. 9999 would eliminate most sites from the game. 5. Apr 26, 2021 · Updated Archaeology list iDs? I've noticed that some of the ID's currently listed don't seem to work anymore (such as the Grand Herald) which won't spawn on planets that they are supposed to. Instead you will have to find them, mostly from excavating Archaeological Sites. The story pack is accompanied by the free 2. Furthermore, suppose a Holy Guardians Fallen Empire is formed in your galaxy. Sep 30, 2020 · The site Im trying to excavate is stuck, I already tried the effect archaeological_site = { reset_current_stage = yes } command but it didnt work, is there anything I can do? I Fought a Decade Long War that Cost Millions of Lives and the Enslavement of Billions All for Access to this Archaeological Sight Most sites have a 67% chance to leave a deposit of minor artifacts when the excavation process is complete. . I already tried verifying the game. Jul 6, 2023 · You should be able to request exclusive rights to archaeological sites and L-Gates in other empires. Origin sites [edit source] The following archaeological sites are generated by Origins. Jun 18, 2024 · News About us Careers Join our playtests Media contactSocial Media Jul 31, 2019 · you have a chance to steal a relic when you capture an empire's capital. If a deposit is created, its value has an 80% chance of being 1, a 16% chance of of being 2, and a 4% chance of being 3. A few discoveries are located in unique Oct 3, 2022 · effect create_archaeological_site = list of sites: Steam\steamapps\common\Stellaris\common\archaeological_site_types maybe DLC sites are in some other folder but shouldn't be to hard to find. After a brief investigation my scientist stated that they are made out of stange alloys never seen by my species. com/Ep3oYoutube Member - Click the join button! or https:// Excavating an archaeological site requires the site to be within the empire's borders and requires assigning a scientist and science ship to it. 3 issue only An idea is to add a log for digsites and past events, cause sometimes you Jan 5, 2020 · Description Archaeological site bugged Game Version 2. 438K subscribers in the Stellaris community. A few discoveries are located in unique Detailed documentation and help, with working examples, for the effect create_archaeological_site = console command in Stellaris on PC / Mac (Steam). Excavating an archaeological site requires the site to be within the empire's borders and requires assigning a scientist and science ship to it. Crew reports about being Jun 5, 2019 · Has anyone figured out the new console commands for manipulating archaeological sites? Being able to add specific sites like the Zroni precursor chain would be fantastic. I click on the notice, and sure enough, it's an archaeological site, waiting for me to unlock chapter 1. Nov 17, 2023 · These archaeological sites in Stellaris contain discoveries that can be game-changing for a player's empire. Is this tier list of archaeological sites still accurate after the patch? : r/Stellaris r/Stellaris Current search is within r/Stellaris Remove r/Stellaris filter and expand search to all of Reddit May 27, 2025 · In Stellaris, archaeological sites are more than just relics of ancient civilizations—they are gateways to powerful artifacts, unique modifiers, and rich storytelling that can significantly 3 days ago · Archaeological sites are discoveries across the galaxy, usually taking the form of ancient ruins, which can be excavated by empires for a variety of rewards. Dec 6, 2019 · Exactly like in title. The description says the work has been momentarily suspended until replacement can be found, but how do I find the replacement? I've been digging this site for 40 years thanks to May 8, 2025 · Love getting your precursor archeology sites spawned inside another empire's borders or somewhere otherwise inaccessible and having the AI steal your precursor reward :)) Please fix I Fought a Decade Long War that Cost Millions of Lives and the Enslavement of Billions All for Access to this Archaeological Sight Most sites have a 67% chance to leave a deposit of minor artifacts when the excavation process is complete. Stellaris Cheats is a searchable list of all Stellaris console commands. Nov 17, 2023 · Stellaris has a variety of archaeological sites that can provide valuable rewards such as artifacts, relics, and empire-wide modifiers. These sites offer a sort of mini-game where you solve the puzzle of the site by continuously excavating it. The anomaly can only appear once per game. Feb 18, 2025 · The Archivism Tradition from the Grand Archive DLC allows you to excavate sites that in unowned territory. Spiky Readings | Excavation mechanics Edit Excavating an archaeological site requires the site to be within the empire's borders and requires assigning a scientist and science ship to it. You should have the option to demand this in a vassalization contract, and with other non-vassal empires you should be able to request these rights in exchange for whatever else (favours, resources, etc. remember you can CTRL+F in text documents. It was announced on 2019-05-14[1] and was released on 2019-06-04[2]. From Gateway Sent [edit source] The From Gateway Sent archaeological site is discovered by investigating the special project created by the Galactic Doorstep origin. The archaeological site it creates is easy to excavate in the early game and the 10% sublight speed bonus it grants is better the sooner you can pick it up. Oct 10, 2021 · A) Remove "Archaeological site" icons from the Galaxy Map that have been completed. Easiest way to check if you have done an event showing up in your logbook - other than opening it - is to select a science ship - with a scientist commanding it - and search the map for an orange exclamation mark symbol, looking like this [ ! ] (yes, including the brackets May 14, 2022 · It may provide both your naval and army units a boost. In Stellaris, archaeological sites represent points of interest, usually involving a science ship that needs to excavate Sep 4, 2025 · Expansion features Said Ancient Relics Collect and acquire valuable relics in your adventures as rewards for overcoming major crises or after completing a dig at an archaeological site and solving the chapters. 1 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Has anyone figured out the new console commands for manipulating archaeological sites? Being able to add specific sites like would be fantastic. It is especially useful when the player wants to speed up their gameplay and progress through the archaeological site more quickly. At the end of each phase, a die is rolled, with a random result from 1 to 10; adding the current number of clues and the scientist's Archaeology Skill or Astral Rift Skill and subtracting the chapter's difficulty gives the total result, as in the Jun 22, 2019 · According to the DLC notes, Relic worlds can be made to spawn dig sites. 62 votes, 25 comments. Oct 31, 2020 · This mod does for Archaeology what Distant Stars did for Anomalies. Each unique system has an unique event, anomaly or archaeology site related to it. Support the channel:Patreon - https://www. Ancient Relics is the 4th story pack for Stellaris. (In the star systems themselves, the completed "Archaeological site" should remain with dim icons, that is, as in the current version of the game) And then in the current version on the Galaxy Map there are many useless icons of the completed "Archaeological site". If a site is in another empire's territory, you have to either drive them out or take it for yourself. The presence of an archaeological site is visible both in the system and galaxy view with this icon: . There are two types of discoveries: anomalies and archaeological sites. The Astral Planes DLC adds a third type of discovery - astral rifts. Most sites have a 67% chance to leave a minor artifacts deposit when the excavation process is complete. Jul 8, 2023 · What would you say is the ultimate archaeology build? Thanks in advance So after a years of preparating my first arcology candidate 12 size planet clearing the last blocker uncovered an archeology site. What I normally do is send out all my scientists at first, and ignore Archeology sites. You could just change the weight of 5 to a weight of 0 in the random_list. Is there anyway to fix this? Or should i just restart and see if the new game has them? Jun 16, 2019 · Precursor has nothing to do with archaeology. With the Ancient Relics DLC, archaeological sites serve as the primary source of minor artifacts, and many chapters reward a number of them when completed. 3 patch. Oct 27, 2025 · Archaeological sites are discoveries across the galaxy, usually taking the form of ancient ruins, which can be excavated by empires for a variety of rewards. Mod request: player only archeology Is it possible to create a mod that prevents the ai from digging up dig sites or give the ability to declare war for relics they claimed?. Poking around in the new files, I see create_archaeological_site = random and variables like but they keep throwing me Unknown Command errors. Most archaeological sites are visible to all empires once discovered, while a few are visible only to the discovering Sep 22, 2025 · If you want to contribute to this page, which is a work in progress, in the console type "help" to see the list of commands, then to see a description and parameter of a command, type "help [command-name]", and put the corresponding details into the list. Help how can I resolve this? If anyone has encoutered the issue before? Just bought the new Federations DLC. IDs refer to the internal names used by all assets within the game files. In a recent game, I had a single system with mining drones or something in it that I put off clearing until 100 years in, after clearing the site appeared and I got a convenient relic world Excavating an archaeological site requires the site to be within the empire's borders and requires assigning a scientist and science ship to it. trueHuh. Sep 30, 2020 · The site Im trying to excavate is stuck, I already tried the effect archaeological_site = { reset_current_stage = yes } command but it didnt work, is there anything I can do? Is there a mod that lets you run Archeology sites outside your territory? I have the "urge" to play tall, but I know that these sites are also an addiction (not to mention the possibility of relics from some of them). Deposits that require a mining station cannot be added to celestial bodies that have deposits that require a research station and vice versa. Investigating the anomaly will bring an optional special project that will reveal a new system 2-4 hyperlanes away from the anomaly. 3. I clicked through all of the ones in my situation log and I found one in progress. Hi All, How do I get the best results from and archaeology site? Do I need a scientist with the archaeology perk or a level 4 and above? The finish_arc_stage is a console command in Stellaris that allows a player to instantly complete the current stage of an archaeological site. May 27, 2025 · Archaeological sites in Stellaris offer a rich layer of depth to the game, blending exploration, strategy, and storytelling. that is a solution. Excavating Stellaris' archaeological sites takes time, be the rewards - Relics, Minor Artifacts, and other bonuses - are worth it. May 17, 2023 · News About us Careers Join our playtests Media contactSocial Media I got a notice today that I'd found a new archaeological site. Not sure if this is relevant. Suppose every "spent" excavation site gives you some yeld like a deposit: the Cybrex sites could give say +30 engineering +2 artifacts, which you collect with a research station. Let's say you rolled 3, your scientist will add +6 (due to level) if you have curator research it'll add I think +1 but difficulty (going to assume 4) will add -4 for a result of 6. Trying to spawn in archaeology sites at game start with the command: "effect create_archaeological_site = [id]" I've tried a few different IDs, such as "site_grand_herald" on dry worlds. Ideally, a science ship is sent to a completed site and an option for "Follow-up archeology" or something similar to trigger it. A place to share content, ask questions and/or talk about the 4X grand strategy… Archaeological sites are discoveries across the galaxy, usually taking the form of ancient ruins, which can be excavated by empires for a variety of rewards. Artifacts can be used in the “Society Management” screen, under the “Relics” tab. A searchable list of all Stellaris Archaeological Site IDs for use in console commands on Windows, Mac and Linux (Steam). ). Jun 30, 2020 · Archaeology excavation sites These are nice and all, I can work them, but I don't understand how they work. If a system contains more than one archaeological site, clicking the icon on the galaxy view will cycle through the sites. Tweak those numbers as you like, but with this code you'll discover sites at a rate approaching 5x as often as you were. Zarqlan’s leader When exploring a relic world, you may come upon the Ancient Tomb Archeology Site, which, when dug, will reward you with the Head of Zarqlan relic. So I'm wondering, were the ID and requirements changed? Just curious if anyone has found a way to ensure finding archeological sites like the moon base by, for example, saving a few systems close to your core to not survey until late game to get these sites. The console says "Effect description: Executing effect script. Just remember Excavating an archaeological site requires the site to be within the empire's borders and requires assigning a scientist and science ship to it. Once teeming with life, these Relic worlds now lie dead, covered with desolate ruins and dormant mysteries. I was trying to remove couple of dig sites created by custom events (testing odds and ends with starting systems and so on) by using console command effect destroy_archaeological_site however no matter what I put after or For vanilla digsites, you can use the console command; effect create_archaeological_site = random To spawn random dig sites that can only appear on that type of planetary body. Dec 1, 2019 · Wiki doesn't list Archaeological Site as a modifier, so the only work-around I could think of was turning the planet into an Ecumenopolis! It's mostly story and lore based archeology sites that occationally give interesting things like giving you a Baol precursor pop, giving an extra "dimensional portal" event, new relics, and other minor stuff. Additionally, all random sites are generated within borders, beginning ten years after game start. I tried changing the science and vassal, and even aborting/restarting. News About us Careers Join our playtests Media contactSocial Media Aug 4, 2021 · As with anomalies, there are a number of locations that are guaranteed to have dig sites - usually, you can even see the site before you do the survey - and those are defined in the various system initializer scripts (for example, all non-Remnants-homeworld Relic Worlds including things like the Rubricator planet). The rules are these: (1) Give a title name of an archeology site that gives unique reward, but do not spoil the reward. 5 days ago · Unique systems can only spawn once per galaxy and are entirely predefined, as opposed to being randomly created. Feb 7, 2025 · Sort of a bug, yes. Poking around in the new files, I see create_archaeological_site = random In Stellaris, archaeological sites give players a way to uncover ancient relics, explore historical mysteries, and learn more about the galaxy's past. Few odd statues standing in the middle of long forgotten forest? All righty lets take a look. Jun 8, 2023 · So I thought for an use for archeology sites (and the traits that leaders get regarding archeology). Jun 14, 2019 · I love the new Archeology feature, great idea and excellent writing. For instance, you'll get the fighting robots or asteroid blast door sites if you use it on an asteroid, or the memorex dig site if you use it on a gas giant, etc etc. Some of the civics and edicts added by the DLC are interesting for building weird empires too. It's almost certainly a "hidden" archaeological site, such as those which will be created by an Origin - the game reads that the planet in question has a specific flag for a digsite, and so scientists on automatic excavation orders will attempt to excavate that digsite, even though it hasn't been revealed yet. Unique systems can only spawn once per galaxy and are entirely predefined, as opposed to being randomly created. 3 days ago · With the Ancient Relics DLC, archaeological sites serve as the primary source of minor artifacts, and many chapters reward a number of them when completed. Some archaeological sites are specifically created by anomalies, origins, special projects, other archaeological sites, or events. Throughout the galaxy are scattered Archaeological Sites, areas where remains of ancient civilizations have been preserved relatively intact. Soon as 1 scientist has to evade hostiles, and gets sent back home, then they become the designated Archeology site researcher. May 16, 2023 · News About us Careers Join our playtests Media contactSocial Media Mar 18, 2020 · I cannot find any archeology sites. My question is this: Does anyone know how to completely delete an archaeological site? Archaeological sites are discoveries across the galaxy, usually taking the form of ancient ruins, which can be excavated by empires for a variety of rewards. Apr 30, 2022 · News About us Careers Join our playtests Media contactSocial Media Doing "Hidden Worlds" digging at chapter 3, equipment malfunction and it's stuck at 90 days. That means it's time to search the galaxy for our own fame and fortunes. All three come in different levels of difficulty.